Archive for the ‘Promotional’ Category

Posted by Wim On February - 9 - 2013 Comments Off

Forklift Simulator v2.0 Taking our simulator to the next level! As you could read in the development blog of our Forlift Simulator, the CEMAT expo was a great succes. In fact, our simulator was so succesfull that Toyota asked us if we could integrate more safety training lessons in the system. We replied with the proposal of a major upgrade… * non of this would be here without UCAN communications (Thank you!) Result were so good even UNITY3D invited us to come talk about it at Unite12 in Amsterdam. Check out the complete presentation here: Unite 2012 – Forklift simulator  [ Read More ]

Posted by Wim On December - 19 - 2012 Comments Off

The remote control car with a virtual world game makes its UK debut at Toymaster. ToyNews caught up with Revell’s UK country manager Thomas Randrup at Toymaster for a personal demonstration of the firm’s new feature-loaded Revellutions range. The cars will be at retail from mid-July and feature interchangeable parts. For example, the wheels and suspension can be switched out and upgraded as required. Revellutions is designed for indoor and outdoor use and the cars’ dust and water resistant shell is made from sturdy ABS plastic. However, Revellutions real USP is its video game – kids can plug into a computer  [ Read More ]

Posted by Wim On July - 11 - 2012 Comments Off

GriN created an online festival game in 3D for Tourism Flanders. The launch of the game is the second milestone in the international ‘Flanders is a Festival’-campaign. Through this online game Flanders will become the biggest virtual festival in the world. (94 festivals joined together) Gamers can go to several info booths with touristic information about our art cities and our unique products, such as festivals, in Flanders. They are able to test their festival skills as a beer-cup-recycler, participate in dance contests and share their achievements with friends. In this virtual festival world, it will also be able to test  [ Read More ]

Posted by Wim On July - 5 - 2011 Comments Off
iPhone Screenshot 1

Client – Pukkelpop, one of the biggest music festivals in Belgium & University of Hasselt. Challenge – Create an easy and fun to play game focused on multi-touch and multiplayer usability.  The game must work online in a webbrowser, on iPhone/iPad but also on the multi-touch surfaces of the university during the festival. The GRIN-solution – Always dreamed of working behind the scenes at Pukkelpop? Starting today, you can practice your mad skills on the small screen. You have full control on your smartphone or computer! Hasselt University and Pukkelpop developed The Pukkelpop Game especially for you. Playing on three different levels  [ Read More ]

Posted by Wim On February - 8 - 2011 Comments Off

Client — Carlsberg is the 4th largest brewery group in the world employing around 45,000 people. Challenge — For the trade fair “Venues” in Antwerp, Carlsberg asked their agency “Mighty” to do something extra… Something that would give the booth visitors a Carlsberg Experience. The GriN-solution – We created an augmented 3D experience where the user can check out a virtual Carlsberg bar. The user stands in front of a huge 3D screen (anaglyph 3D, you know, with those red/green glasses) with a Carlsberg bottle in hand (Wii-controller inside) to navigate through the bar. Goal of the installation is to  [ Read More ]

Posted by Wim On September - 2 - 2010 Comments Off

Client – Pukkelpop is one of Flanders’ biggest and most loved festivals. With eight stages and some 200 performers, it’s no wonder it draws crowds of over 150.000 young people every year. Challenge – Create an innovative tool to show VIP guests, artists and museum visitors (yes, there is a festival museum on site) around the festival. The GRIN-solution – We put up large multi-touch screens at three strategic locations: in the VIP-area, in the artists’ village and in the festival museum. On the screens visitors found an interactive map of the festival, telling them which band would be surprising  [ Read More ]

Posted by Wim On June - 2 - 2010 Comments Off

Anaglyph 3D game for website and festival booth of Knack Focus magazine. Client – Knack Focus is Flanders’ best weekly magazine for all things media and entertainment. It tells you about the movies and new theatre shows, and you can read why the new dEUS album is so much better than the last. Challenge – Create a fun interaction between youngsters and the magazine at the summer festivals, using the popular cartoon character ‘Boerke’. The GRIN-solution – What better way to bring a cartoon character to life than a creative, funny and entertaining 3D-game, featuring Boerke as a rocker, having  [ Read More ]

Posted by Wim On March - 2 - 2010 Comments Off

Client – Ilibris is (in their own words) not just hosting. It’s an IT-company that provides solutions for online collaboration, backups and hosting. Challenge – Make the Ilibris brand stand out at the Digital Marketing First expo in Brussels, where it would be surrounded by competitors. The GRIN-solution – Remember how Princess Leia and Obi-wan communicated in Star Wars through hologram? And remember how cool and futuristic that was? We made it happen for Ilibris. In the HoloCube, we made a 3D-visualisation and animation of their logo and brand slogan. We’re not saying we have Jedi powers, but it did  [ Read More ]

Posted by Wim On November - 2 - 2009 Comments Off

Client – The Province of Antwerp is responsible for various economic, cultural and social activities. It plays an important part in bigger-than-local events. Challenge – Find a creative way to promote the China Exhibition, which revolved around Tang dynasty artefacts. The GRIN-solution – We put up some bright red flat screen columns with webcams in the Provinciehuis, and at the Cultuurmarkt, inviting people to play a little game. The webcam would take a picture of them, which they could then enhance with artefacts from the Tang dynasty: colourful hats, exquisite robes, traditional make-up… The long queues waiting to try it  [ Read More ]

Posted by Wim On January - 2 - 2009 Comments Off

Client – AXA Verzekeringen is one of our largest insurance companies. Maybe not the place where you would expect room for innovative promotion – but we got to do some anyway! Challenge – Develop a game to promote the G-box: a small box that measures the G-forces your car generates to determine how safely you drive. And what your premium should be. The GRIN-solution – Games aren’t fun when you can’t go fast and break the rules. So we made a game where doing exactly that would be rewarded with points. Running red lights, exceeding the speed limit, cutting corners…  [ Read More ]