Archive for the ‘Entertainment’ Category

Posted by Wim On November - 10 - 2013 Comments Off
kooklive

Vlaanderen kookt wild! A Live Dutch TV show where a professional cook prepares a dinner. The cool thing about this show was that everybody at home could join in the cooking fun at home. Via tablets and smartphone home cooks could broadcast their own creations directly to television. GRIN created the iPhone, Android and browser Apps for the show, but we also created the backend system. A complete user moderation tool, a video mixer and video matrix broadcaster system. The system is an improved rebuild of what we did for Studio Brussels – Sound of Sam show. In cooperation with:  [ Read More ]

Posted by Wim On December - 19 - 2012 Comments Off
snapshot

The remote control car with a virtual world game makes its UK debut at Toymaster. ToyNews caught up with Revell’s UK country manager Thomas Randrup at Toymaster for a personal demonstration of the firm’s new feature-loaded Revellutions range. The cars will be at retail from mid-July and feature interchangeable parts. For example, the wheels and suspension can be switched out and upgraded as required. Revellutions is designed for indoor and outdoor use and the cars’ dust and water resistant shell is made from sturdy ABS plastic. However, Revellutions real USP is its video game – kids can plug into a computer  [ Read More ]

Posted by Wim On December - 4 - 2012 Comments Off
mockup01

The “Sound Of Sam” show on the Belgian radio station “Studio Brussel” just got pimp with a live TV broadcast every Friday. To make the TV show a little more interesting we created a system for the DJ to interact with live webcam users. For the new show we also had the opportunity to develop a video stream recording app for mobile devices. This means that not only webcamusers at home can send their video, but anyone with a smartphone can be on TV! How cool is that? Special thanks to: Sylvester Productions / Rambla / OP12 / Studio Brussel  [ Read More ]

Posted by Wim On July - 10 - 2012 Comments Off
start

Our first Steam Powered game: “Foreign Legion: Multi Massacre” is now available! The game is a fun for all (even mac users) multiplayer cartoon-style third-person shooter. With your friends (if you have some) you take the role of a Legionnaire to shred a huge army of non-descriptive cannon fodder to lots and lots of pieces. This kill count is added to the global kill count,that unlocks new content for all players, including mac users. Starting with 3 maps with different game modes we bring you a variety of enemies and animals to kill, including peace doves and dolphins. If you are  [ Read More ]

Posted by Wim On June - 5 - 2012 Comments Off
screenshot

For Sylvester Productions we created a “live video streaming application”. Well, actually 4 applications: End-user web-cam flash component embedded in the website of Studio Brussels. A moderator component where users can be screened to check audio/video quality. A mixer program where the templates and order of users is determined. Touchscreen application for radio presenter to select a user to talk to. To join the fun, log in on: http://www.stubru.be/programmas/blokparty/doemeeaanblokpartymetjewebcam

Posted by Wim On July - 5 - 2011 Comments Off
iPhone Screenshot 1

Client – Pukkelpop, one of the biggest music festivals in Belgium & University of Hasselt. Challenge – Create an easy and fun to play game focused on multi-touch and multiplayer usability.  The game must work online in a webbrowser, on iPhone/iPad but also on the multi-touch surfaces of the university during the festival. The GRIN-solution – Always dreamed of working behind the scenes at Pukkelpop? Starting today, you can practice your mad skills on the small screen. You have full control on your smartphone or computer! Hasselt University and Pukkelpop developed The Pukkelpop Game especially for you. Playing on three different levels  [ Read More ]

Posted by Wim On October - 2 - 2010 Comments Off
screens01

Poverty Is Not a Game! An educational/serious game about the experience of being/becoming poor. ‘PING’ or ‘Poverty is not a game’ was developed by Belgian multimedia company GriN specifically for high schools in the framework of the European Year for Combating Poverty and Social Exclusion. A serious game in 3D, PING shows teenagers first hand what it is like to live on the edge of poverty. Players have to look for work and shelter, apply for benefits while taking care of their health and social life in order to escape the clutches of poverty. Players define the storyline themselves on  [ Read More ]

Posted by Wim On June - 2 - 2010 Comments Off
bernico

Client – Bernico is a manufacturer of powerboats. You know, those spacey looking racing machines with huge engines mounted on the back that crash through the waves at about 180 km/h. Challenge – Our neighbours at Voxdale made a prototype, the F2. They came to us with a clear task: give us a powerful simulation tool so we can show off what we built. The GRIN-solution – We made our own version of a boat simulator, complete with throttle, turning and navigation controls… We even used real-life physics to show how the boat would smash onto the water at high  [ Read More ]

Posted by Wim On February - 2 - 2010 Comments Off
elsdeschepper

Interactive 3d decor for scene in live show of famous Belgian performer.www.elsdeschepper.eu Client – Els De Schepper doesn’t need any introduction. If you haven’t seen her live, book your tickets now. You won’t regret it. Really, she’s that funny. Challenge – Els wanted a three dimensional background décor for one of her scenes. It had something to do with driving on a motorway in different directions and was really hilarious. The GRIN-solution – What’s the one thing that’s crucial with comedy? You’re right: impeccable timing. The right expression or word (or in our case: change of scenery or point of  [ Read More ]

Posted by Wim On February - 8 - 2002 Comments Off
underdog

www.UNDERdog.be A collection of over 40 games and demo’s. This website acts as an overview of online 3d game developments since 2002. All the games here were created as research and after-hour projects. This is our own private research and development part of GriN. We research new and innovative technologies that can strengthen our other instances and test and perfect it through the development of games. These games are mainly made for ourselves, so we can let our creativity loose and experiment with our own variations of popular genres. The results are then uploaded to our servers and delivered to  [ Read More ]