Archive for the ‘Informational’ Category

Posted by Wim On October - 4 - 2013 Comments Off
ebema

EBEMA is one of Belgiums biggest manufacturers of cement tiles. For the opening event of their new production plant they wanted something to guide their visitors through the production process of their plant without putting them in harms way. GRIN created a Kinect driven 3D installation where the visitor had to move in front of a large projection screen to virtually move through the factory. To make it a little more “fun” visitors were able to collect points during the experience. The visitor with the most points at the end of the day recieved a nice prize! Partners : .nietlineair,  [ Read More ]

Posted by Wim On April - 20 - 2011 Comments Off
veurne

Client –GriGri for the city of Veurne, a city in the West Flanders of Belgium with an impressive history. Challenge – There’s a visitor’s centre at the touristic office where people can learn all kinds of historical facts. We were asked to make learning easier (and more fun) with some sort of game. The GRIN-solution – We designed a cool quiz around the facts and figures of Veurne. On five linked touch-screen computers and a big screen, visitors can challenge each other on their knowledge of the city. We took care of the multi-user quiz software, and the other interactive  [ Read More ]

Posted by Wim On October - 2 - 2010 Comments Off
screens01

Poverty Is Not a Game! An educational/serious game about the experience of being/becoming poor. ‘PING’ or ‘Poverty is not a game’ was developed by Belgian multimedia company GriN specifically for high schools in the framework of the European Year for Combating Poverty and Social Exclusion. A serious game in 3D, PING shows teenagers first hand what it is like to live on the edge of poverty. Players have to look for work and shelter, apply for benefits while taking care of their health and social life in order to escape the clutches of poverty. Players define the storyline themselves on  [ Read More ]

Posted by Wim On September - 2 - 2010 Comments Off
pp-touch

Client – Pukkelpop is one of Flanders’ biggest and most loved festivals. With eight stages and some 200 performers, it’s no wonder it draws crowds of over 150.000 young people every year. Challenge – Create an innovative tool to show VIP guests, artists and museum visitors (yes, there is a festival museum on site) around the festival. The GRIN-solution – We put up large multi-touch screens at three strategic locations: in the VIP-area, in the artists’ village and in the festival museum. On the screens visitors found an interactive map of the festival, telling them which band would be surprising  [ Read More ]

Posted by Wim On June - 2 - 2010 Comments Off
bernico

Client – Bernico is a manufacturer of powerboats. You know, those spacey looking racing machines with huge engines mounted on the back that crash through the waves at about 180 km/h. Challenge – Our neighbours at Voxdale made a prototype, the F2. They came to us with a clear task: give us a powerful simulation tool so we can show off what we built. The GRIN-solution – We made our own version of a boat simulator, complete with throttle, turning and navigation controls… We even used real-life physics to show how the boat would smash onto the water at high  [ Read More ]

Posted by Wim On June - 2 - 2010 Comments Off
iphone-kmska

Client – The KMSKA (Royal Museum of Fine Arts in Antwerp) boasts one of the greatest collections of paintings by Flemish masters in the world. Challenge – Bring the artwork out of the museum and into peoples’ lives. And make sure nobody forgets about the masterpieces during the 4 year closure for renovation. The GRIN-solution – With a simple click (or rather, swipe) everybody now has access to the main hall (the Rubenszaal) of the museum from their iPhone. With the free app you can walk through the hall, zoom in on the paintings and read the detailed descriptions that  [ Read More ]

Posted by Wim On January - 2 - 2010 Comments Off
doel

Client – Doel is Antwerp’s powerhouse: the nuclear power plant chain-reacts up to 21 billion KWh a year. That’s 21 with nine zeros. Or just about enough to power a third of the country. Challenge – There’s a visitor’s centre on site where people can learn all kinds of mind-blowing facts and figures like the one above. We were asked to make learning easier (and more fun) with some sort of game. The GRIN-solution – We designed a cool quiz around the facts and figures of the power plant. On six linked touch-screen computers and a big screen, visitors can  [ Read More ]

Posted by Wim On April - 8 - 2009 Comments Off
viewer

XPOSE is an easy tool to create your own exhibitions. Over 200 artists have created their virtual exhibition online in 3D with our intuïtive gallery building application. At the moment we are in BETA phase so we could really use your help to test this new system. xpose3D is a personal side-project by: Wim Wouters

Posted by Wim On January - 2 - 2009 Comments Off
museum

Client – The Province of Antwerp is responsible for various economic, cultural and social activities. It plays an important part in bigger-than-local events. Challenge – Promote the province’s museums in a fun and interactive way. The GRIN-solution – Brochures aren’t fun. And more to the point, they aren’t interactive. So we decided against a traditional approach and instead developed a kind of cycle-through: we hooked up three bikes to a flat screen and made passers-by pedal for their information. The faster they went, the faster the different museums popped up. The approach proved successful both at the Cultuurmarkt and at  [ Read More ]

Posted by Wim On January - 2 - 2009 Comments Off
duiken

Client – Playing the past is the 21st century version of re-enactment. It allows students and enthusiasts to recreate past events or visit places they would otherwise never see in their lives. Challenge – Give people access to a long-lost shipwreck off the coast of Holland. And make it as realistic as possible. The GRIN-solution – From pictures and blueprints of the ship we created a 3D diving simulator. It allows you to swim through cracks, look under ledges, peer into portholes and study the shipwreck as if you were really there (but without the getting wet and cold and  [ Read More ]