Archive for the ‘Blog’ Category

Posted by Wim On March - 9 - 2011 1 Comment

Whooohaaa… another HOT research update! Few days ago we made a blog post about our universal unity controller (short: control PC games with iphone). Today we’ve got a nice update on that already! Cross platform We now support multiple mobile devices: iPhone, iPod-touch, iPad & Android. (Thank you Unity3D for building such a versitle tool for us to develop in!) Porting our developments to different platforms was actually very easy… our experience was ofcource helpfull too! Anyway, we now have a contoller to play our game for all major mobile platforms. Multi-user Cross platform, no problem! But what if you  [ Read More ]

Posted by Wim On March - 8 - 2011 1 Comment

Say what? We been talking to a lot of people about this “thing” we’ve been making… Our User Generated Adventure Game Engine. Well, it’s finally starting to take form and we are alsmost ready for PRIVATE-ALPHA testing. This first alpha release is aimed at scenario-writers and story tellers. We believe we have created a web-application that will allow anybody who can write to create a dialog based game without the need for any game programming knowlegde.

Posted by Jeroen On March - 1 - 2011 1 Comment
Wow, DevBlogPost in a DevBlogPost in a DevBlogPost,... We need to go deeper!

Alright! Welcome to our first GriN Development Blogpost. This post will give you a small glimpse into our newest freak project: a Universal Unity Controller. Introduction Okay I know, this sounds pretty vague, but I’ll get there. We love working with Unity and while it’s probably the best browser game engine of the moment, it’s not perfect in every way. But that’s okay! Instead of making it perfect but you have to operate it in a very specific way, you’re able to add a lot of extra layers and tools to help you achieve your wildest dreams. In game development  [ Read More ]

Posted by Wim On February - 8 - 2011 Comments Off

A few weeks ago our new neighbours “Mighty”, an advertising agency startup, dropped by with a question: Mighty: “Our client (Beerbrand) wants a cool digital gadget for a trade fair in three weeks time, we’re thinking about proposing something with augmented reality…can you help us?” GriN: “Sure we can! ” Although we do have experience researching augmented reality applications, we have not used it for production yet, also holding a marker in front of a display to see a bottle on the screen just didn’t seem good enough. What if we used some other technique to get a similar experience,  [ Read More ]