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	<title>www.GriN.be</title>
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	<link>http://www.grin.be/blog</link>
	<description>We create online 3D games &#38; applications</description>
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		<title>Digital media, a revelation for the cultural heritage sector?</title>
		<link>http://www.grin.be/blog/?p=876&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=digitale-media-een-openbaring-voor-de-erfgoedsector</link>
		<comments>http://www.grin.be/blog/?p=876#comments</comments>
		<pubDate>Mon, 14 May 2012 07:21:22 +0000</pubDate>
		<dc:creator>Wim</dc:creator>
				<category><![CDATA[Lectures]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Cultural heritage]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.grin.be/blog/?p=876</guid>
		<description><![CDATA[De partners van het Vlaams-Nederlands samenwerkingsproject Manoeuvres nodigen je uit voor het kritisch discussieplatform: DIGITALE MEDIA, EEN OPENBARING VOOR DE ERFGOEDSECTOR? Op deze interactieve studiedag zal gedebatteerd worden over de toekomst van erfgoedontsluiting. Programma In de voormiddag worden je ogen geprikkeld, want je krijgt de kans om het Paleis op de Meir te bezoeken, een indrukwekkende locatie die de geschiedenis van België, Vlaanderen en Nederland in zich draagt. In de namiddag delen specialisten en erfgoedbeheerders hun ervaringen en kennis over ICT en erfgoed met jou. Hun voordrachten leveren voer voor discussie in enkele kritische panelgesprekken. Gastheer en moderator van dienst<a href="http://www.grin.be/blog/?p=876">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.grin.be/blog/wp-content/uploads/2012/05/kmska-heritage.jpg"><img class="alignnone size-full wp-image-894" title="kmska-heritage" src="http://www.grin.be/blog/wp-content/uploads/2012/05/kmska-heritage.jpg" alt="" width="448" height="330" /></a></p>
<p><a href="http://www.grin.be/blog/wp-content/uploads/2012/05/kmska-heritage.jpg"></a>De partners van het Vlaams-Nederlands samenwerkingsproject Manoeuvres nodigen je uit voor het kritisch discussieplatform:</p>
<p><strong>DIGITALE MEDIA, EEN OPENBARING VOOR DE ERFGOEDSECTOR?</strong><br />
Op deze interactieve studiedag zal gedebatteerd worden over de toekomst van erfgoedontsluiting.</p>
<p><strong>Programma</strong></p>
<p><strong>In de voormiddag</strong> worden je ogen geprikkeld, want je krijgt de kans om het Paleis op de Meir te bezoeken, een indrukwekkende locatie die de geschiedenis van België, Vlaanderen en Nederland in zich draagt.</p>
<p><strong>In de namiddag</strong> delen specialisten en erfgoedbeheerders hun ervaringen en kennis over ICT en erfgoed met jou. Hun voordrachten leveren voer voor discussie in enkele kritische panelgesprekken. Gastheer en moderator van dienst is Olav Grondelaers (BE, Radio Klara).</p>
<div style="padding-left: 60px;">13:45</div>
<h3 style="padding-left: 60px;">Panelgesprekken (deel 1) met erfgoedbeheerders &amp; -specialisten</h3>
<div style="padding-left: 60px;">
<p style="padding-left: 30px;"><em>Nemen deel:</em></p>
<p style="padding-left: 30px;"><strong>Peter Méchant (BE).</strong> MICT, UGent, <em>zie “Spreker 1” boven</em></p>
<p style="padding-left: 30px;"><strong>Marco Streefkerk (NL)</strong> werd geboren in het pré-pc-tijdperk, maar ondergaat sinds zijn jeugd de informatisering van de maatschappij met een afwisseling van scepsis en enthousiasme. Hij begon als adviseur bij een commercieel informatica-adviesbureau, was daarna projectleider bij de Amsterdamse universiteitsbibliotheek en is nu senior medewerker kwaliteitszorg van het Digitaal Erfgoed van Nederland (DEN).</p>
<p style="padding-left: 30px;"><strong>Wim Wouters (BE) </strong>studeerde aan de prestigieuze Design Academy van Eindhoven en was onder meer websdesigner en 3D-animator voor hij in 2002 “GriN” oprichtte, een onderzoeks- en ontwikkelingsbureau dat online games en toepassingen maakt voor verschillende sectoren. Wim is schepper en architect van een virtueel universum, met een onstilbare honger naar nieuwe technologieën om unieke, creatieve apps te ontwikkelen, over alle grenzen heen.</p>
</div>
<p style="padding-left: 60px;">
<p><strong>Praktisch</strong></p>
<p><strong>Wanneer?</strong> Op maandag 14 mei 2012<br />
<strong>Waar?</strong> In het Koetshuis van het Paleis op de Meir, Wapper 2, 2000 Antwerpen<br />
<strong>Meer info en inschrijven?</strong> <a href="http://events.ibbt.be/studiedag-digitale-media-een-openbaring-voor-de-erfgoedsector" target="_blank">Gelieve online in te schrijven op de website van het IBBT</a> vóór maandag 7 mei. Hier vind je ook het hele programma en meer praktische info. Deelname is gratis.</p>
<p>Hopelijk tot dan!</p>
<p><a href="http://events.ibbt.be/studiedag-digitale-media-een-openbaring-voor-de-erfgoedsector/programma" target="_blank">http://events.ibbt.be/studiedag-digitale-media-een-openbaring-voor-de-erfgoedsector/programma</a></p>
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		<item>
		<title>GameHUB Closing Conference</title>
		<link>http://www.grin.be/blog/?p=878&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gamehub-closing-conference</link>
		<comments>http://www.grin.be/blog/?p=878#comments</comments>
		<pubDate>Tue, 24 Apr 2012 07:18:45 +0000</pubDate>
		<dc:creator>Wim</dc:creator>
				<category><![CDATA[Lectures]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Presentation]]></category>

		<guid isPermaLink="false">http://www.grin.be/blog/?p=878</guid>
		<description><![CDATA[GriN gave two presentations at the GameHUB closing event. After 2 years, GameHUB combined the research results of PHL, UHasselt, KHLim and Groep T (several of Belgium&#8217;s leading educational institutes). The ultimate goal to link gaming companies to the industry. Our talk were about two very different subjects. FLEGA (Flemisch Game Association) First public confirmation of the birth of a new association  the will unity the Flemisch game industry. How did it start, what are the goals, how can you participate? Toyota Forklift Simulator ( the aftermath of one year developing a lifesaving simulator). Technical talk about the lifecycle, research, features<a href="http://www.grin.be/blog/?p=878">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<p><a style="text-align: left;" href="http://www.grin.be/blog/wp-content/uploads/2012/05/FLEGA1.png"><img class="size-medium wp-image-885 alignnone" title="FLEGA1" src="http://www.grin.be/blog/wp-content/uploads/2012/05/FLEGA1-300x165.png" alt="" width="300" height="165" /></a></p>
<p style="text-align: left;">GriN gave two presentations at the GameHUB closing event. After 2 years, GameHUB combined the research results of PHL, UHasselt, KHLim and Groep T (several of Belgium&#8217;s leading educational institutes). The ultimate goal to link gaming companies to the industry.</p>
<p style="text-align: left;">
<p style="text-align: left;">
<p style="text-align: left;">
<p style="text-align: left;">Our talk were about two very different subjects.</p>
<ul>
<li>FLEGA (Flemisch Game Association)<br />
First public confirmation of the birth of a new association  the will unity the Flemisch game industry. How did it start, what are the goals, how can you participate?</li>
<li>Toyota Forklift Simulator ( the aftermath of one year developing a lifesaving simulator).<br />
Technical talk about the lifecycle, research, features and pitfalls of developing a real simulator.</li>
</ul>
<p style="text-align: center;">
<p style="text-align: center;">
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.grin.be/blog/wp-content/uploads/2012/05/planning2_1.jpg"><img class="aligncenter size-full wp-image-879" title="planning2_1" src="http://www.grin.be/blog/wp-content/uploads/2012/05/planning2_1.jpg" alt="" width="640" height="1160" /></a></p>
<p><a href="http://www.gamehub.be/eindconferentie">http://www.gamehub.be/eindconferentie</a></p>
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		<item>
		<title>Sneak peaks 01</title>
		<link>http://www.grin.be/blog/?p=864&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sneak-peaks-01</link>
		<comments>http://www.grin.be/blog/?p=864#comments</comments>
		<pubDate>Thu, 08 Mar 2012 10:46:01 +0000</pubDate>
		<dc:creator>Wim</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.grin.be/blog/?p=864</guid>
		<description><![CDATA[This is our first SNEAK PEAKS blog post! The concept is simple, we share some stuff we&#8217;re working on at the moment&#8230; mostly this is classified stuff, so we can&#8217;t add any relevant extra information, just to tease you a little!]]></description>
			<content:encoded><![CDATA[<p>This is our first SNEAK PEAKS blog post!</p>
<p>The concept is simple, we share some stuff we&#8217;re working on at the moment&#8230; mostly this is classified stuff, so we can&#8217;t add any relevant extra information, just to tease you a little!</p>
<p> <img src='http://www.grin.be/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><img class="aligncenter size-full wp-image-868" title="SneakPeak1" src="http://www.grin.be/blog/wp-content/uploads/2012/03/SneakPeak1.jpg" alt="" width="640" height="480" /></p>
<p><img class="aligncenter size-full wp-image-869" title="SneakPeak2" src="http://www.grin.be/blog/wp-content/uploads/2012/03/SneakPeak2.jpg" alt="" width="640" height="853" /></p>
<p><img class="aligncenter size-full wp-image-870" title="SneakPeak3" src="http://www.grin.be/blog/wp-content/uploads/2012/03/SneakPeak3.jpg" alt="" width="640" height="480" /></p>
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		<item>
		<title>ENCOUNTER 3PS</title>
		<link>http://www.grin.be/blog/?p=851&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=encounter-3ps</link>
		<comments>http://www.grin.be/blog/?p=851#comments</comments>
		<pubDate>Fri, 02 Mar 2012 09:35:35 +0000</pubDate>
		<dc:creator>Wim</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Free-to-play]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Self-managed]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.grin.be/blog/?p=851</guid>
		<description><![CDATA[We just released another free episode in the continuing sci-fi saga &#8220;ENCOUNTER&#8221;.  This version has very different gameplay compared to the other episodes. Play this 3rd person shooter online in your browser on http://www.underdog.be/encounter/ www.youtube.com/watch?v=L8_KwmT11R8]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-853" title="ENCOUNTER-title" src="http://www.grin.be/blog/wp-content/uploads/2012/03/ENCOUNTER-title.jpg" alt="" width="640" height="400" />We just released another free episode in the continuing sci-fi saga &#8220;ENCOUNTER&#8221;.  This version has very different gameplay compared to the other episodes.</p>
<p>Play this 3rd person shooter online in your browser on <a href="http://www.underdog.be/encounter/">http://www.underdog.be/encounter/</a></p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=L8_KwmT11R8">www.youtube.com/watch?v=L8_KwmT11R8</a></p></p>
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		<title>GriN shows new game at Frag-o-Matic</title>
		<link>http://www.grin.be/blog/?p=828&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=grin-shows-new-game-at-frag-o-matic</link>
		<comments>http://www.grin.be/blog/?p=828#comments</comments>
		<pubDate>Wed, 22 Feb 2012 08:57:26 +0000</pubDate>
		<dc:creator>Wim</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Booth]]></category>
		<category><![CDATA[Presentation]]></category>

		<guid isPermaLink="false">http://www.grin.be/blog/?p=828</guid>
		<description><![CDATA[We were in invited to get a booth at Frag-o-Matic, the largest LAN game event in Belgium. This time there was room for 800 gamers. For us this was a good oppertunity to push our own limits by getting the BETA version of a game done we&#8217;ve been working on in secret for the last few months. It&#8217;s official we&#8217;re working on: Foreign Legion: Multi Massacre. This is actually a multiplayer successor of Foreign Legion: Buckets of Blood, a game developed by Sakari-Indie. For this new release we have joined forces to get the job done! In august 2008  Sakari<a href="http://www.grin.be/blog/?p=828">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;">
<p>We were in invited to get a booth at Frag-o-Matic, the largest LAN game event in Belgium. This time there was room for 800 gamers. For us this was a good oppertunity to push our own limits by getting the BETA version of a game done we&#8217;ve been working on in secret for the last few months.</p>
<h3>It&#8217;s official we&#8217;re working on: Foreign Legion: Multi Massacre.</h3>
<p>This is actually a multiplayer successor of <em>Foreign Legion: Buckets of Blood, a game developed by Sakari-Indie. For this new release we have joined forces to get the job done!</em></p>
<p><em><img class="aligncenter size-full wp-image-838" title="1328634710-xl" src="http://www.grin.be/blog/wp-content/uploads/2012/02/1328634710-xl.png" alt="" width="569" height="321" /><br />
</em></p>
<p>In august 2008  Sakari Indie launched their first indie game: Foreign Legion: Buckets of Blood. A funny, gory cartoon shooter that was very much welcomed by the Steam community.</p>
<p>That very community begged for a multiplayer version of this game. They supported the team so much from all over the world. Helping with translations and spreading the fun of the Game.</p>
<p>And now after 3 years, they still get daily mails from fans hoping for that new version.</p>
<p>So there is only one thing to do.. Lets make that multiplayer&#8230; we shall call it Foreign Legion: Multi Massacre. And with no more than 2 people we can do this within 2 months..</p>
<p>All the best to you and thanks in advance!</p>
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</span><p><a href="http://www.youtube.com/watch?v=-hZxQRoe_qU">www.youtube.com/watch?v=-hZxQRoe_qU</a></p></p>
<p><img class="aligncenter size-full wp-image-837" title="1328634630-xl" src="http://www.grin.be/blog/wp-content/uploads/2012/02/1328634630-xl.jpg" alt="" width="550" height="324" /></p>
<p><img class="aligncenter size-full wp-image-836" title="1328634622-xl" src="http://www.grin.be/blog/wp-content/uploads/2012/02/1328634622-xl.png" alt="" width="550" height="348" /></p>
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		<title>Global Game Jam 2012</title>
		<link>http://www.grin.be/blog/?p=813&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=global-game-jam-2012</link>
		<comments>http://www.grin.be/blog/?p=813#comments</comments>
		<pubDate>Mon, 16 Jan 2012 08:09:55 +0000</pubDate>
		<dc:creator>Wim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.grin.be/blog/?p=813</guid>
		<description><![CDATA[January 27-29, 2012 @ Designcenter De Winkelhaak Bringing together the worlds game developers! Goal is to come together and make a video game, or non-digital game like board game or card game. Participants rapidly prototype game designs and hopefully inject new ideas to help grow the game industry. We share a common theme and constraints. We ask participants to create a game from beginning to end in a prescribed time (48 hours). The brief time span is meant to help encourage creative thinking to result in small but innovative and experimental games. Although having computer skills is helpful, code experience<a href="http://www.grin.be/blog/?p=813">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<h2>January 27-29, 2012 @ Designcenter De Winkelhaak</h2>
<p>Bringing together the worlds game developers!</p>
<p>Goal is to come together and make a video game, or non-digital game like board game or card game. Participants rapidly prototype game designs and hopefully inject new ideas to help grow the game industry. We share a common theme and constraints. We ask participants to create a game from beginning to end in a prescribed time (48 hours). The brief time span is meant to help encourage creative thinking to result in small but innovative and experimental games.</p>
<p>Although having computer skills is helpful, code experience is not necessary. Designers, developers, artists and anyone is welcome to try their hand at making a game during a game jam.</p>
<p><em><span style="color: #ff0000;">We only have room for maximum 60 participants…</span></em></p>
<p>INFO AND REGISTRATION ON: <a href="http://www.GAMEJAM.be" target="_blank">www.GAMEJAM.be</a></p>
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</span><p><a href="http://www.youtube.com/watch?v=aYOh2FnRYi0">www.youtube.com/watch?v=aYOh2FnRYi0</a></p></p>
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		<title>KLEUTERspel 2.0 for iPad &amp; Android Tablets</title>
		<link>http://www.grin.be/blog/?p=778&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=kleuterspel-2-0-for-ipad</link>
		<comments>http://www.grin.be/blog/?p=778#comments</comments>
		<pubDate>Wed, 30 Nov 2011 10:20:18 +0000</pubDate>
		<dc:creator>Wim</dc:creator>
				<category><![CDATA[Educational]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Self-managed]]></category>
		<category><![CDATA[educational]]></category>
		<category><![CDATA[iPad]]></category>

		<guid isPermaLink="false">http://www.grin.be/blog/?p=778</guid>
		<description><![CDATA[Client – This one we developed ourselves. That’s right: no client to tell us what to do! Challenge – Develop a series of small games and puzzles for toddlers and older children to train their basic abilities. This time not for the web, but for iPad. The GRIN-solution – We try to keep 3 things in mind when creating games for young children. Educational, Intuïtive and Creative. Explore the forest to find all kinds of animals and mini games. Ideal to play with your children or let them discover the fully interactive world by themselves! With designs by Frieda Van Raevels,<a href="http://www.grin.be/blog/?p=778">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-787 alignleft" title="kleuterspel-voor-iPad" src="http://www.grin.be/blog/wp-content/uploads/2011/11/kleuterspel-voor-iPad.jpg" alt="" width="300" height="300" /></p>
<p><strong>Client</strong> – This one we developed ourselves. That’s right: no client to tell us what to do!</p>
<p><strong>Challenge </strong>– Develop a series of small games and puzzles for toddlers and older children to train their basic abilities. This time not for the web, but for iPad.</p>
<p><strong>The GRIN-solution </strong>– We try to keep 3 things in mind when creating games for young children. Educational, Intuïtive and Creative. Explore the forest to find all kinds of animals and mini games. Ideal to play with your children or let them discover the fully interactive world by themselves! With designs by Frieda Van Raevels, a Belgian published Children&#8217;s book illustrator.</p>
<p><em>ATTENTION: When looking for KLEUTERSPEL in the English AppStore, you should look for FOREST PALS instead.</em></p>
<p><strong><span style="color: #ff0000;"><a title="DOWNLOAD" href="http://itunes.apple.com/app/forest-pals/id480941217" target="_blank"><span style="color: #ff0000;">DOWNLOAD FOR iPAD</span></a> </span></strong>( <a href="http://itunes.apple.com/app/forest-pals/id480941217">http://itunes.apple.com/app/forest-pals/id480941217</a> )</p>
<p><span style="color: #ff0000;"><a href="https://market.android.com/details?id=be.grin.kleuter" target="_blank"><span style="color: #ff0000;"><strong>DOWNLOAD FOR ANDROID TABLETS</strong></span></a></span> ( <a href="https://market.android.com/details?id=be.grin.kleuter" target="_blank">https://market.android.com/details?id=be.grin.kleuter</a> )</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=cpCuY77whMw">www.youtube.com/watch?v=cpCuY77whMw</a></p></p>
<p><a href="http://www.grin.be/blog/wp-content/uploads/2011/11/KLEUTERSPEL1-640.jpg"><img class="aligncenter size-full wp-image-780" title="KLEUTERSPEL1-640" src="http://www.grin.be/blog/wp-content/uploads/2011/11/KLEUTERSPEL1-640.jpg" alt="" width="640" height="480" /></a></p>
<p><a href="http://www.grin.be/blog/wp-content/uploads/2011/11/KLEUTERSPEL1-640.jpg"></a><a href="http://www.grin.be/blog/wp-content/uploads/2011/11/KLEUTERSPEL2-640.jpg"><img class="aligncenter size-full wp-image-781" title="KLEUTERSPEL2-640" src="http://www.grin.be/blog/wp-content/uploads/2011/11/KLEUTERSPEL2-640.jpg" alt="" width="640" height="480" /></a></p>
<p><a href="http://www.grin.be/blog/wp-content/uploads/2011/11/KLEUTERSPEL3-640.jpg"><img class="aligncenter size-full wp-image-782" title="KLEUTERSPEL3-640" src="http://www.grin.be/blog/wp-content/uploads/2011/11/KLEUTERSPEL3-640.jpg" alt="" width="640" height="480" /></a></p>
<p><a href="http://www.grin.be/blog/wp-content/uploads/2011/11/KLEUTERSPEL4-640.jpg"><img class="aligncenter size-full wp-image-783" title="KLEUTERSPEL4-640" src="http://www.grin.be/blog/wp-content/uploads/2011/11/KLEUTERSPEL4-640.jpg" alt="" width="640" height="480" /></a></p>
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		<title>UNDER Control App</title>
		<link>http://www.grin.be/blog/?p=692&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=under-control-app</link>
		<comments>http://www.grin.be/blog/?p=692#comments</comments>
		<pubDate>Thu, 03 Nov 2011 07:50:45 +0000</pubDate>
		<dc:creator>Wim</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Self-managed]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[multiuser]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.grin.be/blog/?p=692</guid>
		<description><![CDATA[UNDER CONTROL APP &#38; CUSTOM INPUT MANAGER 2 great products for the price of one! - UNDER CONTROL APP let&#8217;s users play your games using their mobile device as game controller. - CUSTOM INPUT MANAGER adds an in-game menu to your game so users can customize their keys for your game. Great for localization. Our new UNDER CONTROL concept transforms a user’s iPhone / Android smartphone or tablet into an intuitive controller for single and multi-user installations. Using our wifi enabled software we can provide fully immersive experiences on any display, ranging from personal computers, internet enabled TV’s, kiosks and<a href="http://www.grin.be/blog/?p=692">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<div>
<h1 id="internal-source-marker_0.019181554205715656">UNDER CONTROL APP &amp; CUSTOM INPUT MANAGER</h1>
<p>2 great products for the price of one!</p>
<p>- <em><strong>UNDER CONTROL APP</strong></em> let&#8217;s users play your games using their mobile device as game controller.<br />
- <strong><em>CUSTOM INPUT MANAGER</em></strong> adds an in-game menu to your game so users can customize their keys for your game. Great for localization.</p>
<p><img class="size-full wp-image-764 alignnone" title="undercontrol app" src="http://www.grin.be/blog/wp-content/uploads/2011/11/f-1024-0.jpg" alt="" width="614" height="300" /></p>
<p>Our new UNDER CONTROL concept transforms a user’s<strong> iPhone / Android smartphone or tablet </strong>into an intuitive controller for <strong>single and multi-user</strong> installations. Using our wifi enabled software we can provide fully immersive experiences on any display, ranging from personal computers, internet enabled TV’s, kiosks and large billboards.</p>
<h2>How does it work? Simple!</h2>
<ul>
<li><strong>Step 1: Download and install the app on your smartphone or tablet.</strong></li>
<li><strong>Step 2: Enter uniek code displayed in the game.</strong></li>
<li><strong>Step 3: Start playing!</strong></li>
</ul>
</div>
<p><strong><em><span style="color: #ff0000;">GO TO: <a href="http://www.underdog.be/undercontrol/" target="_blank">www.underdog.be/undercontrol</a> for more info, links and games.</span></em></strong></p>
<div>
<p>Our mobile application automatically connects to the multi-media installation for users to interact with. We support touchscreen buttons and gyroscope giving users to a real game-pad like experience and can push information like points and information back to the users device.</p>
<p>Our technology allows people passing by to connect their devices to gigantic billboards,  projections in shop windows or movie theater screens.</p>
<p><em><span style="text-decoration: underline;"><strong>You can connect to PC games, Mac game, Browser Based WEB games and even games on other Mobile devices !</strong></span></em></p>
<p>After using the app for a specific event, users can also use the app at home to connect to a game or custom interactive appliciation in their browser, giving it an added value as viral marketing tool.</p>
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</span><p><a href="http://www.youtube.com/watch?v=73iiIOzIORY">www.youtube.com/watch?v=73iiIOzIORY</a></p></p>
<h2>Are you a developer?</h2>
<h2>Want to add this technology to your own games?</h2>
<p>Our <em>custom input manager</em> is now available in the Unity3D Asset Store:<br />
<a href="http://u3d.as/content/gri-n-multimedia/custom-input-manager-remote-control/2wA">http://u3d.as/content/gri-n-multimedia/custom-input-manager-remote-control/2wA</a></p>
<p><strong>UNDERcontrol developer features:</strong></p>
<ul>
<li>Push images to device screen</li>
<li>Push custom messages to device screen</li>
<li>Push custom input controls to device screen</li>
</ul>
</div>
<p><strong>Inputs overview:</strong></p>
<ul>
<li>Simple buttons</li>
<li>Swipe input</li>
<li>Static and Dynamic  virtual joysticks</li>
<li>Gyroscope detection</li>
<li>Touchpad input</li>
</ul>
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		<title>Belgium Unity3D Day</title>
		<link>http://www.grin.be/blog/?p=737&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=belgium-unity3d-day</link>
		<comments>http://www.grin.be/blog/?p=737#comments</comments>
		<pubDate>Mon, 19 Sep 2011 12:59:58 +0000</pubDate>
		<dc:creator>Wim</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.grin.be/blog/?p=737</guid>
		<description><![CDATA[GriN is organising a new event! October 13, 2011 @ Central Station in Antwerp. Belgium Unity3D Day is an event for developers, publishers, enthusiasts and others interested in Unity to come together to learn more about the market-leading platform for creating high quality video games, training simulations, medical and architectural visualizations and other 3D interactive content – and how to get the most out of it. Belgium Unity3D Day is a day of learning including basic and advanced technical sessions and lectures. Unity Evangelist Carl Callewaert will give an overview of the award-winning Unity platform for creating games and rich 3D<a href="http://www.grin.be/blog/?p=737">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<p><strong><em>GriN is organising a new event!</em></strong></p>
<p>October 13, 2011 @ Central Station in Antwerp.</p>
<p style="text-align: center;">
<p style="text-align: center;"><a rel="http://www.grin.be/unity3d" href="http://www.grin.be/unity3d" target="_blank"><img class="aligncenter size-full wp-image-738" title="unitybe" src="http://www.grin.be/blog/wp-content/uploads/2011/09/unitybe.png" alt="" width="564" height="142" /></a></p>
<p><strong>Belgium Unity3D Day</strong> is an event for developers, publishers, enthusiasts and others interested in Unity to come together to learn more about the market-leading platform for creating high quality video games, training simulations, medical and architectural visualizations and other 3D interactive content – and how to get the most out of it. <strong>Belgium Unity3D Day</strong> is a day of learning including basic and advanced technical sessions and lectures.</p>
<p>Unity Evangelist <strong>Carl Callewaert</strong> will give an overview of the award-winning Unity platform for creating games and rich 3D applications for the desktop, web, mobile devices and consoles. The session will cover how to create a 3D game and a 2D game from start to a final cross platform version for the iOS, Android, Facebook and Standalone.</p>
<p><a href="http://grin.be/unity3d/index.htm" target="_blank">More information and tickets here.</a></p>
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		<title>Pukkelpop Game</title>
		<link>http://www.grin.be/blog/?p=718&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=pukkelpop-game</link>
		<comments>http://www.grin.be/blog/?p=718#comments</comments>
		<pubDate>Tue, 05 Jul 2011 07:38:42 +0000</pubDate>
		<dc:creator>Wim</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Promotional]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.grin.be/blog/?p=718</guid>
		<description><![CDATA[Client – Pukkelpop, one of the biggest music festivals in Belgium &#38; University of Hasselt. Challenge – Create an easy and fun to play game focused on multi-touch and multiplayer usability.  The game must work online in a webbrowser, on iPhone/iPad but also on the multi-touch surfaces of the university during the festival. The GRIN-solution – Always dreamed of working behind the scenes at Pukkelpop? Starting today, you can practice your mad skills on the small screen. You have full control on your smartphone or computer! Hasselt University and Pukkelpop developed The Pukkelpop Game especially for you. Playing on three different levels<a href="http://www.grin.be/blog/?p=718">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.grin.be/blog/wp-content/uploads/2011/07/iPhone-Screenshot-1.jpg"><img class="alignleft size-medium wp-image-721" title="iPhone Screenshot 1" src="http://www.grin.be/blog/wp-content/uploads/2011/07/iPhone-Screenshot-1-300x200.jpg" alt="" width="300" height="200" /></a>C</strong><strong>lient</strong> – Pukkelpop, one of the biggest music festivals in Belgium &amp; University of Hasselt.</p>
<p><strong>Challenge</strong> – Create an easy and fun to play game focused on multi-touch and multiplayer usability.  The game must work online in a webbrowser, on iPhone/iPad but also on the multi-touch surfaces of the university during the festival.</p>
<p><strong>The GRIN-solution</strong> – Always dreamed of working behind the scenes at Pukkelpop? Starting today, you can practice your mad skills on the small screen. You have full control on your smartphone or computer! Hasselt University and Pukkelpop developed <strong>The Pukkelpop Game</strong> especially for you.</p>
<p>Playing on three different levels (<strong>Dance Hall, Marquee, Main Stage</strong>), you manage all the Pukkelpop stages to make sure everything goes smoothly. The aim of the game is to get all the musicians (<strong>vocals, guitar, bass and drum</strong>) on their stage at the right time.</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=UDCoLa-DrS4">www.youtube.com/watch?v=UDCoLa-DrS4</a></p></p>
<p>Watch out for the obstacles! Make sure you don’t bump into fans or other musicians who are also on their way to their own stage. The game gets more challenging as the day progresses. The later it gets, the more fans are hanging around and trying to get an autograph or drag you along into a mosh pit. Once your musicians are all safe and sound on their stage before their slot starts, you can start on the next level. A nail-biting challenge!</p>
<p>Need some help or extra tips to play the game? Check out the<strong> Wablief?!</strong> It offers a short user manual to introduce the game.</p>
<p>You can play The Game <a href="http://www.pukkelpop.be/en/game/">here</a>, but what’s even more fun: this free game is also available for your smartphone. Download the iPhone version <a href="http://itunes.apple.com/be/app/pukkelpop-the-game/id442421121?mt=8" target="_blank">here</a> and the Android version <a href="https://market.android.com/details?id=be.grin.pukkelpop" target="_blank">here</a>. Share your high scores on Facebook and check out how well other people did. Which of your friends is the ultimate Pukkelpop stage manager?</p>
<p>PUKKELPOP WEBGAME: <a href="http://www.pukkelpop.be/en/game/" target="_blank">http://www.pukkelpop.be/en/game/</a></p>
<p>PUKKELPOP iPHONE: <a href="http://itunes.apple.com/be/app/pukkelpop-the-game/id442421121?mt=8" target="_blank">http://itunes.apple.com/be/app/pukkelpop-the-game/id442421121?mt=8</a></p>
<p>PUKKELPOP Android: <a href="https://market.android.com/details?id=be.grin.pukkelpop" target="_blank">https://market.android.com/details?id=be.grin.pukkelpop</a></p>
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