Woolfe – The Red Hood Diaries

Join the vengeful Red Riding Hood in her battle to eliminate her demon, B. B. Woolfe, in a dark side-scroller odyssey. A non-sugarcoated streampunky fairy tale, full of drama and dark ...

WoolfePoster_FACTS_Flattened_RGB-web

Forestpals – An educational adventure for preschoolers on iPad

Forest Pals Autumn is the first in a series of four educational apps about the seasons. We aim to provide a fun and engaging training tool, filled with stories, games and ...

Forestpals

Forklift Simulator v2.0

Forklift Simulator v2.0 Taking our simulator to the next level! As you could read in the development blog of our Forlift Simulator, the CEMAT expo was a great succes. In fact, our ...

newtruck

GriN’s biggest passion is its strongest asset:
An unsatisfiable hunger for new technologies to develop unique, creative applications.

Posted by Wim On April - 24 - 2012 Comments Off
FLEGA1

GriN gave two presentations at the GameHUB closing event. After 2 years, GameHUB combined the research results of PHL, UHasselt, KHLim and Groep T (several of Belgium’s leading educational institutes). The ultimate goal to link gaming companies to the industry. Our talk were about two very different subjects. FLEGA (Flemisch Game Association) First public confirmation of the birth of a new association  the will unity the Flemisch game industry. How did it start, what are the goals, how can you participate? Toyota Forklift Simulator ( the aftermath of one year developing a lifesaving simulator). Technical talk about the lifecycle, research, features  [ Read More ]

Posted by Wim On March - 8 - 2012 Comments Off
SneakPeak1

This is our first SNEAK PEAKS blog post! The concept is simple, we share some stuff we’re working on at the moment… mostly this is classified stuff, so we can’t add any relevant extra information, just to tease you a little!

Posted by Wim On March - 2 - 2012 Comments Off
ENCOUNTER-title

We just released another free episode in the continuing sci-fi saga “ENCOUNTER”.  This version has very different gameplay compared to the other episodes. Play this 3rd person shooter online in your browser on http://www.underdog.be/encounter/

Posted by Wim On February - 22 - 2012 Comments Off
1328634710-xl

We were in invited to get a booth at Frag-o-Matic, the largest LAN game event in Belgium. This time there was room for 800 gamers. For us this was a good oppertunity to push our own limits by getting the BETA version of a game done we’ve been working on in secret for the last few months. It’s official we’re working on: Foreign Legion: Multi Massacre. This is actually a multiplayer successor of Foreign Legion: Buckets of Blood, a game developed by Sakari-Indie. For this new release we have joined forces to get the job done! In august 2008  Sakari  [ Read More ]

Posted by Wim On November - 30 - 2011 Comments Off
KLEUTERSPEL1-640

Client – This one we developed ourselves. That’s right: no client to tell us what to do! Challenge – Develop a series of small games and puzzles for toddlers and older children to train their basic abilities. This time not for the web, but for iPad. The GRIN-solution – We try to keep 3 things in mind when creating games for young children. Educational, Intuïtive and Creative. Explore the forest to find all kinds of animals and mini games. Ideal to play with your children or let them discover the fully interactive world by themselves! With designs by Frieda Van Raevels,  [ Read More ]

Posted by Wim On November - 3 - 2011 Comments Off
undercontrol app

UNDER CONTROL APP & CUSTOM INPUT MANAGER 2 great products for the price of one! – UNDER CONTROL APP let’s users play your games using their mobile device as game controller. – CUSTOM INPUT MANAGER adds an in-game menu to your game so users can customize their keys for your game. Great for localization. Our new UNDER CONTROL concept transforms a user’s iPhone / Android smartphone or tablet into an intuitive controller for single and multi-user installations. Using our wifi enabled software we can provide fully immersive experiences on any display, ranging from personal computers, internet enabled TV’s, kiosks and  [ Read More ]

Posted by Wim On July - 5 - 2011 Comments Off
iPhone Screenshot 1

Client – Pukkelpop, one of the biggest music festivals in Belgium & University of Hasselt. Challenge – Create an easy and fun to play game focused on multi-touch and multiplayer usability.  The game must work online in a webbrowser, on iPhone/iPad but also on the multi-touch surfaces of the university during the festival. The GRIN-solution – Always dreamed of working behind the scenes at Pukkelpop? Starting today, you can practice your mad skills on the small screen. You have full control on your smartphone or computer! Hasselt University and Pukkelpop developed The Pukkelpop Game especially for you. Playing on three different levels  [ Read More ]

Posted by Wim On June - 28 - 2011 Comments Off
screen10

Hot Rod Racing Hot rods were and still are a popular phenomenon that found its origins in the United States. Hot Rods are typically American cars with modified engines to increase the speed level in a short period of time. Hot rod cars are an important aspect of the rockabilly and pinup subcultures. Hot Rod Racer brings this retro atmosphere back to life in modern media platforms by allowing players to challenge their Facebook friends for an old school Hot Rod Race, earn a diversity of cars and modify and pimp their collection of Hot Rods. Three-dimensional experience What distinguishes Hot Rod Racer from other  [ Read More ]

Posted by Wim On May - 19 - 2011 Comments Off
screen

Our 2 interns just delivered their first SOLO projects. Just like last year we gave our interns the freedom to create a level in our scifi FPS shooter “ENCOUNTER”. Here are the results of Sigfried Croes en Michiel Van Gasse. ENCOUNTER The year is 2154, many years have passed since an extra-terrestrial species first walked on the surface of our planet. Alien technology sped up our own technology development and man has escaped his cradle and traveled to other galaxies. Eventually Earth joined the UEG (the United Eastern Galaxies) and fought alongside other races to maintain Peace throughout different galaxies.  [ Read More ]

Posted by Wim On May - 8 - 2011 Comments Off
SONY DSC

The C-Mine Game Jam was great! We are proud to have organised another succesfull Game Jam. This time in the soon-to-be game incubator building of C-Mine in Genk (Belgium). 4 teams spent 48 hours building games about on central theme: ENERGY. After a nice workshop by Nick Marien about tips & trick for rapidly creating concept art for games, 3 speakers from the games industy and a technological research institute inspired the participants and shared the Game Jam theme. Gerrit Jan Schaeffer, director Energy Group, VITO Jim Bollansée, GameHUB Erik Willemse, Nascom