Woolfe – The Red Hood Diaries

Join the vengeful Red Riding Hood in her battle to eliminate her demon, B. B. Woolfe, in a dark side-scroller odyssey. A non-sugarcoated streampunky fairy tale, full of drama and dark ...

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Forestpals – An educational adventure for preschoolers on iPad

Forest Pals Autumn is the first in a series of four educational apps about the seasons. We aim to provide a fun and engaging training tool, filled with stories, games and ...

Forestpals

Forklift Simulator v2.0

Forklift Simulator v2.0 Taking our simulator to the next level! As you could read in the development blog of our Forlift Simulator, the CEMAT expo was a great succes. In fact, our ...

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GriN’s biggest passion is its strongest asset:
An unsatisfiable hunger for new technologies to develop unique, creative applications.

Posted by Wim On January - 19 - 2011 Comments Off
hotrod

Drive your Hot Rod through the river beds of LA and try to hit as many pins as possible! As an added bonus, you can play up to 4 players and compete against each other. Can you drive … euhm bowl them out? Controls Left/Right Arrow keys: Steer your car in the right direction. Play You can play this game on: http://www.UNDERdog.be You can play this game on: i-Phone/i-Pod Touch for free. About Hotrod bowling is one of our smaller self managed free-to-play games. We created this as proof of concept to check the posibilities of physics on iPhone and iPod  [ Read More ]

Posted by Wim On January - 6 - 2011 Comments Off
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Jelle Voet, a programmer who did his internship at GriN is now an official member of the team. We’d like to officially welcome him, and hope that he will have a good stay. So, Jelle … introduce yourself!

Posted by Wim On January - 3 - 2011 Comments Off
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Bringing together the worlds game developers! Make a video game in 48 hours, together with over 131 locations in 37 countries around the world.The Belgian edition is organized by: GriN multimedia & Sakari games. With special thanks to De Winkelhaak — IBBT — PHL — HOWEST Info & Registration on: www.globalgamejam.be Premier Event Promoting International Game Development Now Allows Non-Digital Game Submissions SAN FRANCISCO, Calif – Dec. 6, 2010 – The Global Game Jam™ (GGJ) an IGDA event, today announced that registration for the 2010 Global Game Jam is now underway, allowing interested people to secure their spot at one  [ Read More ]

Posted by Wim On December - 15 - 2010 1 Comment
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Nice, “DE TIJD”, the most popular economic newspaper of Belgium decided to put GriN in the spotlight! Why did they put us between the list of companies that all have over 1 million euro’s turnover per year? Well, they must think we’re  really cool, I guess!

Posted by Wim On November - 1 - 2010 Comments Off
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Invited to talk about game development with Joanna’s friends and visitors. Interesting evening… Tried to put focus on 3D as marketing tool. The Hype, the reality, the past and the future.

Posted by Wim On October - 2 - 2010 Comments Off
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Poverty Is Not a Game! An educational/serious game about the experience of being/becoming poor. ‘PING’ or ‘Poverty is not a game’ was developed by Belgian multimedia company GriN specifically for high schools in the framework of the European Year for Combating Poverty and Social Exclusion. A serious game in 3D, PING shows teenagers first hand what it is like to live on the edge of poverty. Players have to look for work and shelter, apply for benefits while taking care of their health and social life in order to escape the clutches of poverty. Players define the storyline themselves on  [ Read More ]

Posted by Wim On September - 2 - 2010 Comments Off
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Client – Pukkelpop is one of Flanders’ biggest and most loved festivals. With eight stages and some 200 performers, it’s no wonder it draws crowds of over 150.000 young people every year. Challenge – Create an innovative tool to show VIP guests, artists and museum visitors (yes, there is a festival museum on site) around the festival. The GRIN-solution – We put up large multi-touch screens at three strategic locations: in the VIP-area, in the artists’ village and in the festival museum. On the screens visitors found an interactive map of the festival, telling them which band would be surprising  [ Read More ]

Posted by Wim On June - 2 - 2010 Comments Off
boerke

Anaglyph 3D game for website and festival booth of Knack Focus magazine. Client – Knack Focus is Flanders’ best weekly magazine for all things media and entertainment. It tells you about the movies and new theatre shows, and you can read why the new dEUS album is so much better than the last. Challenge – Create a fun interaction between youngsters and the magazine at the summer festivals, using the popular cartoon character ‘Boerke’. The GRIN-solution – What better way to bring a cartoon character to life than a creative, funny and entertaining 3D-game, featuring Boerke as a rocker, having  [ Read More ]

Posted by Wim On June - 2 - 2010 Comments Off
bernico

Client – Bernico is a manufacturer of powerboats. You know, those spacey looking racing machines with huge engines mounted on the back that crash through the waves at about 180 km/h. Challenge – Our neighbours at Voxdale made a prototype, the F2. They came to us with a clear task: give us a powerful simulation tool so we can show off what we built. The GRIN-solution – We made our own version of a boat simulator, complete with throttle, turning and navigation controls… We even used real-life physics to show how the boat would smash onto the water at high  [ Read More ]

Posted by Wim On June - 2 - 2010 Comments Off
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Client – The KMSKA (Royal Museum of Fine Arts in Antwerp) boasts one of the greatest collections of paintings by Flemish masters in the world. Challenge – Bring the artwork out of the museum and into peoples’ lives. And make sure nobody forgets about the masterpieces during the 4 year closure for renovation. The GRIN-solution – With a simple click (or rather, swipe) everybody now has access to the main hall (the Rubenszaal) of the museum from their iPhone. With the free app you can walk through the hall, zoom in on the paintings and read the detailed descriptions that  [ Read More ]