Posted by Wim On February - 9 - 2013 Comments Off
newtruck

Forklift Simulator v2.0 Taking our simulator to the next level! As you could read in the development blog of our Forlift Simulator, the CEMAT expo was a great succes. In fact, our simulator was so succesfull that Toyota asked us if we could integrate more safety training lessons in the system. We replied with the proposal of a major upgrade… * non of this would be here without UCAN communications (Thank you!) Result were so good even UNITY3D invited us to come talk about it at Unite12 in Amsterdam. Check out the complete presentation here: Unite 2012 – Forklift simulator  [ Read More ]

Posted by Wim On December - 19 - 2012 Comments Off
snapshot

The remote control car with a virtual world game makes its UK debut at Toymaster. ToyNews caught up with Revell’s UK country manager Thomas Randrup at Toymaster for a personal demonstration of the firm’s new feature-loaded Revellutions range. The cars will be at retail from mid-July and feature interchangeable parts. For example, the wheels and suspension can be switched out and upgraded as required. Revellutions is designed for indoor and outdoor use and the cars’ dust and water resistant shell is made from sturdy ABS plastic. However, Revellutions real USP is its video game – kids can plug into a computer  [ Read More ]

Posted by Wim On May - 19 - 2011 Comments Off
screen

Our 2 interns just delivered their first SOLO projects. Just like last year we gave our interns the freedom to create a level in our scifi FPS shooter “ENCOUNTER”. Here are the results of Sigfried Croes en Michiel Van Gasse. ENCOUNTER The year is 2154, many years have passed since an extra-terrestrial species first walked on the surface of our planet. Alien technology sped up our own technology development and man has escaped his cradle and traveled to other galaxies. Eventually Earth joined the UEG (the United Eastern Galaxies) and fought alongside other races to maintain Peace throughout different galaxies.  [ Read More ]

Posted by Wim On May - 5 - 2011 1 Comment
forklift-render

Physics driven forklift demo en training installation. UCAN & GriN partner up to make a really cool simulator. Goal: build an installation that connects controls of a real forklift surrounded by 4 screens to a virtual environment where users can learn how to operate the forklift and take special notice to safety regulations. Driving — lifting physics — Proof of Concept. This demonstrator is used to test a physics rig setup with 3 wheels. Most basic functions are working. But we are experiencing some physics problems due to kinetic movement of attached collider objects. Several sollutions come to mind, but  [ Read More ]

Posted by Wim On October - 2 - 2010 Comments Off
screens01

Poverty Is Not a Game! An educational/serious game about the experience of being/becoming poor. ‘PING’ or ‘Poverty is not a game’ was developed by Belgian multimedia company GriN specifically for high schools in the framework of the European Year for Combating Poverty and Social Exclusion. A serious game in 3D, PING shows teenagers first hand what it is like to live on the edge of poverty. Players have to look for work and shelter, apply for benefits while taking care of their health and social life in order to escape the clutches of poverty. Players define the storyline themselves on  [ Read More ]

Posted by Wim On September - 2 - 2010 Comments Off
pp-touch

Client – Pukkelpop is one of Flanders’ biggest and most loved festivals. With eight stages and some 200 performers, it’s no wonder it draws crowds of over 150.000 young people every year. Challenge – Create an innovative tool to show VIP guests, artists and museum visitors (yes, there is a festival museum on site) around the festival. The GRIN-solution – We put up large multi-touch screens at three strategic locations: in the VIP-area, in the artists’ village and in the festival museum. On the screens visitors found an interactive map of the festival, telling them which band would be surprising  [ Read More ]

Posted by Wim On June - 2 - 2010 Comments Off
boerke

Anaglyph 3D game for website and festival booth of Knack Focus magazine. Client – Knack Focus is Flanders’ best weekly magazine for all things media and entertainment. It tells you about the movies and new theatre shows, and you can read why the new dEUS album is so much better than the last. Challenge – Create a fun interaction between youngsters and the magazine at the summer festivals, using the popular cartoon character ‘Boerke’. The GRIN-solution – What better way to bring a cartoon character to life than a creative, funny and entertaining 3D-game, featuring Boerke as a rocker, having  [ Read More ]

Posted by Wim On June - 2 - 2010 Comments Off
bernico

Client – Bernico is a manufacturer of powerboats. You know, those spacey looking racing machines with huge engines mounted on the back that crash through the waves at about 180 km/h. Challenge – Our neighbours at Voxdale made a prototype, the F2. They came to us with a clear task: give us a powerful simulation tool so we can show off what we built. The GRIN-solution – We made our own version of a boat simulator, complete with throttle, turning and navigation controls… We even used real-life physics to show how the boat would smash onto the water at high  [ Read More ]

Posted by Wim On June - 2 - 2010 Comments Off
iphone-kmska

Client – The KMSKA (Royal Museum of Fine Arts in Antwerp) boasts one of the greatest collections of paintings by Flemish masters in the world. Challenge – Bring the artwork out of the museum and into peoples’ lives. And make sure nobody forgets about the masterpieces during the 4 year closure for renovation. The GRIN-solution – With a simple click (or rather, swipe) everybody now has access to the main hall (the Rubenszaal) of the museum from their iPhone. With the free app you can walk through the hall, zoom in on the paintings and read the detailed descriptions that  [ Read More ]

Posted by Wim On February - 2 - 2010 Comments Off
elsdeschepper

Interactive 3d decor for scene in live show of famous Belgian performer.www.elsdeschepper.eu Client – Els De Schepper doesn’t need any introduction. If you haven’t seen her live, book your tickets now. You won’t regret it. Really, she’s that funny. Challenge – Els wanted a three dimensional background décor for one of her scenes. It had something to do with driving on a motorway in different directions and was really hilarious. The GRIN-solution – What’s the one thing that’s crucial with comedy? You’re right: impeccable timing. The right expression or word (or in our case: change of scenery or point of  [ Read More ]