Posted by Wim On November - 3 - 2011 Comments Off
undercontrol app

UNDER CONTROL APP & CUSTOM INPUT MANAGER 2 great products for the price of one! – UNDER CONTROL APP let’s users play your games using their mobile device as game controller. – CUSTOM INPUT MANAGER adds an in-game menu to your game so users can customize their keys for your game. Great for localization. Our new UNDER CONTROL concept transforms a user’s iPhone / Android smartphone or tablet into an intuitive controller for single and multi-user installations. Using our wifi enabled software we can provide fully immersive experiences on any display, ranging from personal computers, internet enabled TV’s, kiosks and  [ Read More ]

Posted by Wim On July - 5 - 2011 Comments Off
iPhone Screenshot 1

Client – Pukkelpop, one of the biggest music festivals in Belgium & University of Hasselt. Challenge – Create an easy and fun to play game focused on multi-touch and multiplayer usability.  The game must work online in a webbrowser, on iPhone/iPad but also on the multi-touch surfaces of the university during the festival. The GRIN-solution – Always dreamed of working behind the scenes at Pukkelpop? Starting today, you can practice your mad skills on the small screen. You have full control on your smartphone or computer! Hasselt University and Pukkelpop developed The Pukkelpop Game especially for you. Playing on three different levels  [ Read More ]

Posted by Wim On March - 9 - 2011 1 Comment
Buggy

Whooohaaa… another HOT research update! Few days ago we made a blog post about our universal unity controller (short: control PC games with iphone). Today we’ve got a nice update on that already! Cross platform We now support multiple mobile devices: iPhone, iPod-touch, iPad & Android. (Thank you Unity3D for building such a versitle tool for us to develop in!) Porting our developments to different platforms was actually very easy… our experience was ofcource helpfull too! Anyway, we now have a contoller to play our game for all major mobile platforms. Multi-user Cross platform, no problem! But what if you  [ Read More ]