Posted by Wim On July - 5 - 2011 Comments Off
iPhone Screenshot 1

Client – Pukkelpop, one of the biggest music festivals in Belgium & University of Hasselt. Challenge – Create an easy and fun to play game focused on multi-touch and multiplayer usability.  The game must work online in a webbrowser, on iPhone/iPad but also on the multi-touch surfaces of the university during the festival. The GRIN-solution – Always dreamed of working behind the scenes at Pukkelpop? Starting today, you can practice your mad skills on the small screen. You have full control on your smartphone or computer! Hasselt University and Pukkelpop developed The Pukkelpop Game especially for you. Playing on three different levels  [ Read More ]

Posted by Wim On May - 8 - 2011 Comments Off
SONY DSC

The C-Mine Game Jam was great! We are proud to have organised another succesfull Game Jam. This time in the soon-to-be game incubator building of C-Mine in Genk (Belgium). 4 teams spent 48 hours building games about on central theme: ENERGY. After a nice workshop by Nick Marien about tips & trick for rapidly creating concept art for games, 3 speakers from the games industy and a technological research institute inspired the participants and shared the Game Jam theme. Gerrit Jan Schaeffer, director Energy Group, VITO Jim Bollansée, GameHUB Erik Willemse, Nascom