Posted by Wim On February - 9 - 2013 Comments Off
newtruck

Forklift Simulator v2.0 Taking our simulator to the next level! As you could read in the development blog of our Forlift Simulator, the CEMAT expo was a great succes. In fact, our simulator was so succesfull that Toyota asked us if we could integrate more safety training lessons in the system. We replied with the proposal of a major upgrade… * non of this would be here without UCAN communications (Thank you!) Result were so good even UNITY3D invited us to come talk about it at Unite12 in Amsterdam. Check out the complete presentation here: Unite 2012 – Forklift simulator  [ Read More ]

Posted by Wim On May - 5 - 2011 1 Comment
forklift-render

Physics driven forklift demo en training installation. UCAN & GriN partner up to make a really cool simulator. Goal: build an installation that connects controls of a real forklift surrounded by 4 screens to a virtual environment where users can learn how to operate the forklift and take special notice to safety regulations. Driving — lifting physics — Proof of Concept. This demonstrator is used to test a physics rig setup with 3 wheels. Most basic functions are working. But we are experiencing some physics problems due to kinetic movement of attached collider objects. Several sollutions come to mind, but  [ Read More ]

Posted by Wim On April - 20 - 2011 Comments Off
veurne

Client –GriGri for the city of Veurne, a city in the West Flanders of Belgium with an impressive history. Challenge – There’s a visitor’s centre at the touristic office where people can learn all kinds of historical facts. We were asked to make learning easier (and more fun) with some sort of game. The GRIN-solution – We designed a cool quiz around the facts and figures of Veurne. On five linked touch-screen computers and a big screen, visitors can challenge each other on their knowledge of the city. We took care of the multi-user quiz software, and the other interactive  [ Read More ]

Posted by Wim On February - 8 - 2011 Comments Off
carlsbergvideo

Client — Carlsberg is the 4th largest brewery group in the world employing around 45,000 people. Challenge — For the trade fair “Venues” in Antwerp, Carlsberg asked their agency “Mighty” to do something extra… Something that would give the booth visitors a Carlsberg Experience. The GriN-solution – We created an augmented 3D experience where the user can check out a virtual Carlsberg bar. The user stands in front of a huge 3D screen (anaglyph 3D, you know, with those red/green glasses) with a Carlsberg bottle in hand (Wii-controller inside) to navigate through the bar. Goal of the installation is to  [ Read More ]

Posted by Wim On September - 2 - 2010 Comments Off
pp-touch

Client – Pukkelpop is one of Flanders’ biggest and most loved festivals. With eight stages and some 200 performers, it’s no wonder it draws crowds of over 150.000 young people every year. Challenge – Create an innovative tool to show VIP guests, artists and museum visitors (yes, there is a festival museum on site) around the festival. The GRIN-solution – We put up large multi-touch screens at three strategic locations: in the VIP-area, in the artists’ village and in the festival museum. On the screens visitors found an interactive map of the festival, telling them which band would be surprising  [ Read More ]

Posted by Wim On June - 2 - 2010 Comments Off
boerke

Anaglyph 3D game for website and festival booth of Knack Focus magazine. Client – Knack Focus is Flanders’ best weekly magazine for all things media and entertainment. It tells you about the movies and new theatre shows, and you can read why the new dEUS album is so much better than the last. Challenge – Create a fun interaction between youngsters and the magazine at the summer festivals, using the popular cartoon character ‘Boerke’. The GRIN-solution – What better way to bring a cartoon character to life than a creative, funny and entertaining 3D-game, featuring Boerke as a rocker, having  [ Read More ]

Posted by Wim On January - 2 - 2010 Comments Off
doel

Client – Doel is Antwerp’s powerhouse: the nuclear power plant chain-reacts up to 21 billion KWh a year. That’s 21 with nine zeros. Or just about enough to power a third of the country. Challenge – There’s a visitor’s centre on site where people can learn all kinds of mind-blowing facts and figures like the one above. We were asked to make learning easier (and more fun) with some sort of game. The GRIN-solution – We designed a cool quiz around the facts and figures of the power plant. On six linked touch-screen computers and a big screen, visitors can  [ Read More ]

Posted by Wim On November - 2 - 2009 Comments Off
tang

Client – The Province of Antwerp is responsible for various economic, cultural and social activities. It plays an important part in bigger-than-local events. Challenge – Find a creative way to promote the China Exhibition, which revolved around Tang dynasty artefacts. The GRIN-solution – We put up some bright red flat screen columns with webcams in the Provinciehuis, and at the Cultuurmarkt, inviting people to play a little game. The webcam would take a picture of them, which they could then enhance with artefacts from the Tang dynasty: colourful hats, exquisite robes, traditional make-up… The long queues waiting to try it  [ Read More ]

Posted by Wim On January - 2 - 2009 Comments Off
museum

Client – The Province of Antwerp is responsible for various economic, cultural and social activities. It plays an important part in bigger-than-local events. Challenge – Promote the province’s museums in a fun and interactive way. The GRIN-solution – Brochures aren’t fun. And more to the point, they aren’t interactive. So we decided against a traditional approach and instead developed a kind of cycle-through: we hooked up three bikes to a flat screen and made passers-by pedal for their information. The faster they went, the faster the different museums popped up. The approach proved successful both at the Cultuurmarkt and at  [ Read More ]

Posted by Wim On September - 3 - 2008 Comments Off
pukkelpop

Client – Pukkelpop is one of Flanders biggest and most loved festivals. With eight stages and some 200 performers, it’s no wonder it draws crowds of over 150.000 young people every year. Challenge – Change the traditional line-up screens next to the main stage and make them more entertaining. The GRIN-solution – The screens would have to show three things: the line-up (where are the National playing?), news items and general info (where can I get some earplugs?) and advertisements for future events (when is Pukkelpop next year?). We made them show all those things in a fashionable, creative and  [ Read More ]