Posted by Wim On February - 9 - 2013 Comments Off
newtruck

Forklift Simulator v2.0 Taking our simulator to the next level! As you could read in the development blog of our Forlift Simulator, the CEMAT expo was a great succes. In fact, our simulator was so succesfull that Toyota asked us if we could integrate more safety training lessons in the system. We replied with the proposal of a major upgrade… * non of this would be here without UCAN communications (Thank you!) Result were so good even UNITY3D invited us to come talk about it at Unite12 in Amsterdam. Check out the complete presentation here: Unite 2012 – Forklift simulator  [ Read More ]

Posted by Wim On July - 10 - 2012 Comments Off
start

Our first Steam Powered game: “Foreign Legion: Multi Massacre” is now available! The game is a fun for all (even mac users) multiplayer cartoon-style third-person shooter. With your friends (if you have some) you take the role of a Legionnaire to shred a huge army of non-descriptive cannon fodder to lots and lots of pieces. This kill count is added to the global kill count,that unlocks new content for all players, including mac users. Starting with 3 maps with different game modes we bring you a variety of enemies and animals to kill, including peace doves and dolphins. If you are  [ Read More ]

Posted by Wim On March - 2 - 2012 Comments Off
ENCOUNTER-title

We just released another free episode in the continuing sci-fi saga “ENCOUNTER”.  This version has very different gameplay compared to the other episodes. Play this 3rd person shooter online in your browser on http://www.underdog.be/encounter/

Posted by Wim On November - 3 - 2011 Comments Off
undercontrol app

UNDER CONTROL APP & CUSTOM INPUT MANAGER 2 great products for the price of one! – UNDER CONTROL APP let’s users play your games using their mobile device as game controller. – CUSTOM INPUT MANAGER adds an in-game menu to your game so users can customize their keys for your game. Great for localization. Our new UNDER CONTROL concept transforms a user’s iPhone / Android smartphone or tablet into an intuitive controller for single and multi-user installations. Using our wifi enabled software we can provide fully immersive experiences on any display, ranging from personal computers, internet enabled TV’s, kiosks and  [ Read More ]

Posted by Wim On July - 5 - 2011 Comments Off
iPhone Screenshot 1

Client – Pukkelpop, one of the biggest music festivals in Belgium & University of Hasselt. Challenge – Create an easy and fun to play game focused on multi-touch and multiplayer usability.  The game must work online in a webbrowser, on iPhone/iPad but also on the multi-touch surfaces of the university during the festival. The GRIN-solution – Always dreamed of working behind the scenes at Pukkelpop? Starting today, you can practice your mad skills on the small screen. You have full control on your smartphone or computer! Hasselt University and Pukkelpop developed The Pukkelpop Game especially for you. Playing on three different levels  [ Read More ]

Posted by Wim On May - 5 - 2011 1 Comment
forklift-render

Physics driven forklift demo en training installation. UCAN & GriN partner up to make a really cool simulator. Goal: build an installation that connects controls of a real forklift surrounded by 4 screens to a virtual environment where users can learn how to operate the forklift and take special notice to safety regulations. Driving — lifting physics — Proof of Concept. This demonstrator is used to test a physics rig setup with 3 wheels. Most basic functions are working. But we are experiencing some physics problems due to kinetic movement of attached collider objects. Several sollutions come to mind, but  [ Read More ]

Posted by Jeroen On March - 1 - 2011 1 Comment
Wow, DevBlogPost in a DevBlogPost in a DevBlogPost,... We need to go deeper!

Alright! Welcome to our first GriN Development Blogpost. This post will give you a small glimpse into our newest freak project: a Universal Unity Controller. Introduction Okay I know, this sounds pretty vague, but I’ll get there. We love working with Unity and while it’s probably the best browser game engine of the moment, it’s not perfect in every way. But that’s okay! Instead of making it perfect but you have to operate it in a very specific way, you’re able to add a lot of extra layers and tools to help you achieve your wildest dreams. In game development  [ Read More ]

Posted by Wim On October - 2 - 2010 Comments Off
screens01

Poverty Is Not a Game! An educational/serious game about the experience of being/becoming poor. ‘PING’ or ‘Poverty is not a game’ was developed by Belgian multimedia company GriN specifically for high schools in the framework of the European Year for Combating Poverty and Social Exclusion. A serious game in 3D, PING shows teenagers first hand what it is like to live on the edge of poverty. Players have to look for work and shelter, apply for benefits while taking care of their health and social life in order to escape the clutches of poverty. Players define the storyline themselves on  [ Read More ]